Adjust graphics settings
After some bouts of bad game play on low end devices, I figured out how to adjust the display settings.
If you don't already have this file, create it inside ..\WindowsNoEditor\TL4_TestingGrounds\Config
and name it DefaultGameUserSettings.ini
, then copy the following into it:
[ScalabilityGroups]
sg.ResolutionQuality=75
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
These will tune down graphics to the lowest. The settings range from 0 to 3 on most of these, 0 to 6 for sg.AntiAliasingQuality
, and probably should be kept between 50-100 for sg.ResolutionQuality
.
The latest release has it placed right where you'd need it, with all settings kept high (that's a 2).
More links:
Persistent Graphics Settings in UE4
Scalability Reference - Unreal Engine 4 Documentation
Peace!
Get TL4_TestingGrounds
TL4_TestingGrounds
From Ben Tristem's Udemy course.
Status | In development |
Author | Shivam Mukherjee |
Genre | Shooter |
Tags | 3D, fps-platformer, Procedural Generation, ue4, Unreal Engine |
More posts
- Update 1Sep 24, 2017
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